﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana
{
    public struct LogItem
    {
        public string ModuleName;
        public LogSeverity Severity;
        public DateTime RecordTime;
        public float RecordTimeSinceStart;
        public string Message;
        public UnityEngine.Object Context;
    }
}

